Sunday, December 5, 2010

Virtual Schooling: Gaming

For years students have been stimulated with educational games such as Mavis Beacon Typing and Math Blaster, one of the many products of the educational gaming enterprise: Jumpstart. These games, although effective, are now outdated and have been replaced with more modern versions of educational software. This new world of virtual schooling allows users to learn, practice, and understand various fields of study. This link, click here, provided by a class activity, shows some of the countless fields of study and virtual school activities available for a student to learn with.


As a potential practitioner of law and sports agent, there are an extensive amount of programs available for me to further understand the sports market. Even Second Life, if used properly, can provide a platform for learning about the life of a star.


As a student who grew up in the gaming age, my understanding of gaming is very solid: better than any generation before mine. Since I have grown up in an age where video gaming was a daily activity, learning via virtual schooling seems like a seamless transition. With virtual learning, learning and fun go hand-in-hand. At one time I'm sure some found this concept impossible, but with technology anything is possible. Now that learning has been made fun, next up: curing cancer.


Here is a clip from the original Math Blaster: In Search of Spot. If you, like me, played this game as a child, get ready for some hardcore nostalgia:





The primitive PC game, Math Blaster, served its purpose during its time. But with the advances in technology, virtual schooling has been taken to a whole new level. Here is a Youtube of Math Blaster 2008:





Check out the difference in graphics and sound. Imagine if we had that kind of game to learn on.

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