For years students have been stimulated with educational games such as Mavis Beacon Typing and Math Blaster, one of the many products of the educational gaming enterprise: Jumpstart. These games, although effective, are now outdated and have been replaced with more modern versions of educational software. This new world of virtual schooling allows users to learn, practice, and understand various fields of study. This link, click here, provided by a class activity, shows some of the countless fields of study and virtual school activities available for a student to learn with.
As a potential practitioner of law and sports agent, there are an extensive amount of programs available for me to further understand the sports market. Even Second Life, if used properly, can provide a platform for learning about the life of a star.
As a student who grew up in the gaming age, my understanding of gaming is very solid: better than any generation before mine. Since I have grown up in an age where video gaming was a daily activity, learning via virtual schooling seems like a seamless transition. With virtual learning, learning and fun go hand-in-hand. At one time I'm sure some found this concept impossible, but with technology anything is possible. Now that learning has been made fun, next up: curing cancer.
Here is a clip from the original Math Blaster: In Search of Spot. If you, like me, played this game as a child, get ready for some hardcore nostalgia:
The primitive PC game, Math Blaster, served its purpose during its time. But with the advances in technology, virtual schooling has been taken to a whole new level. Here is a Youtube of Math Blaster 2008:
Check out the difference in graphics and sound. Imagine if we had that kind of game to learn on.
Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts
Sunday, December 5, 2010
Distance Education
In class we defined distance education as A field of education that focuses on the
pedagogy and andragogy, technology, and instructional systems design that aim to deliver education to students who are not physically on site.
Distance education has come along way in my life-time. My senior year of High School, 2007, was the first year my school offered distance education credits. The class consisted of various 45 minutes lectures found on an online data base, message board posts, online assignments and test, and teacher-student meetings once a month. This seemed very informal, but three years later, this curriculum is considered formal by today's standards. Now-a-days there is a collection of online lectures and in-class tests. That is it.
For this method of education to be successful it requires a highly motivated group of students who are willing to watch lectures, ask questions via e-mail or office hours, and (in some aspects) create their own class schedule.
As a public relations student, I have take many classes online and find it very advantageous. That is, if you are organized and stay on track watching lectures. If a student slips up and misses a week of lectures, he/she could be in for a long game of "catch-up." Going into law school is a different story, there are no online classes - just assignments and posted readings. Well, traditionally. The first online law school was recently founded (University of Phoenix), this was all made possible by the evolution of distance education.
Here is a Youtube about the 10 guided principles of distance education:
The video shows the structure of distance education and provides the viewer with a feel for how the field of distance education functions.
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